Call for Papers

Full papers and Abstracts are invited to submit. All submissions will be reviewed by at least two independent peers for technical merit and content. Interesting topics are listed below for your reference only, and not limited to the following topics:


e-Commerce

  • practices and cases in e-commerce

  • systems and technologies of e-commerce

  • co-production in e-commerce service

  • applications of e-commerce service

  • economics issues of e-commerce

  • m-commerce and pervasive computing

  • e-commerce payment systems

  • data mining and business intelligence

  • entrepreneurship and business models

  • internet marketing and e-marketplaces

  • supply chain management

  • collaborative commerce

  • e-tailing and multi-channel selling

  • the latest trends in web services

  • e-commerce technology adoption

  • production of knowledge economy

  • knowledge economy and e-commerce

  • e-commerce business models

  • e-commerce, e-business strategies

  • law, copyright, and intelligent property in e-commerce

  • business-to-business, business-to-customer, and business-to-government e-commerce

  • any aspects on buying, selling, marketing, distributing, and servicing of products

  • services over the Internet, wireless network, mobile phone, and other cybernetic systems

  • evolution of e-commerce

  • business-oriented or consumer-oriented e-commerce

  • cryptography for enabling e-commerce

  • future development of e-business,

  • e-business applications

  • trust or security for e-Commerce

  • digital economics, and digital content

  • EDI and the Internet

  • global or local e-commerce development

  • retailing in e-commerce (e-tailing), e-marketplaces

  • other relative topics

e-Administration

  • co-production in e-administrative services
  • innovation and diffusion of e-administrative services
  • practices and cases in e-governments, e-organizations, or e-institutions
  • system applications in e-governments, e-organizations, or e-institutions
  • technology integration in e-governments, e-organizations, or e-institutions
  • practices and cases in e-administration,
  • the impact of e-government
  • information policy, information security, information privacy, electronic democracy
  • policy in intelligent property, software industry, and information sharing
  • governmental e-processes and information access
  • measurement of performance of e-governments, e-organizations, or e-institutions
  • strategic management of e-governments, e-organizations, or e-institutions
  • e-government technology adoption
  • e-government service innovation
  • barriers to e-administration
  • evolution and future development of e-administration
  • government service performance via e-implementation
  • e-administration performance measurement
  • strategy for e-administration implementation
  • infrastructure for e-government or e-organization
  • e-administration cases
  • e-administration in developing countries
  • e-administration software
  • determinants influencing the success of e-administration implementation
  • e-administration and digital fracture
  • e- administration influence on e-activity between governments
  • e-administration influence on International e-collaboration between nations (e.g. China-UK)
  • the role of top management in executing e-administration
  • the development, promotion and adoption of e-technology based services
  • other relative topics

e-Education

  • practices and cases in e-education
  • systems and technologies in e-education
  • applications and integration of e-education
  • e-learning evaluation and content
  • campus information systems
  • e-learning technologies, standards and systems
  • mobile learning
  • computer aided assessments
  • knowledge management
  • virtual learning environments
  • multimedia in e-learning
  • marketing and promoting e-learning
  • social benefits of e-learning
  • organization learning
  • technology adoption and diffusion of e-learning
  • barriers to e-education or e-learning
  • e-education development in libraries
  • e-education application in museums
  • e-education or e-learning cases in military
  • corporate, government, or in higher education

  • e-education or e-learning platform

  • technologies or software support e-education or e-learning

  • key factors of successful e-education implementation

  • barriers to web-based publishing

  • content development, evaluation indicators, social or cultural influence on e-education development

  • standards and interoperability of e-education platform/system

  • Infrastructure of e-learning or e-education environments

  • organizational e-learning strategies

  • how e-technology influences the teaching program

  • lifelong learning networks

  • personal learning environments

  • virtual universities, classrooms, and laboratories

  • other relative topics

e-Society

  • practices and cases in e-society
  • systems and technologies in e-society
  • applications and integration of e-society
  • cyber law and cyber crime
  • intellectual property
  • social communications on the internet
  • internet security
  • trust and privacy issues in cyber society
  • online friendship and virtual relationship
  • cyber sex and cyber game
  • internet addiction
  • ethic in cyber society
  • crime prevention in information society
  • role and mission of cyber police
  • technology adoption and diffusion of e-society
  • issues on e-society or e-community such as privacy, rumor, fraud, crime, attitude, and addiction
  • governmental and social main concerns on e-community
  • the growth and development of global or local e-community/e-society

  • main impact on traditional communities, multimedia and web-casting on the web community

  • moral or ethic Issues from the impact of communication via Internet

  • the future of e-society

  • the regulatory environment of e-society

  • perception differences of trust between e-society and traditional society

  • e-technologies in human interaction, community, education, or knowledge sharing

  • technical or psychological issues for e-society

  • open standards or software on e-society

  • innovation diffusion or rumor spread via e-society

  • specific cases on e-society

  • other relative topics

e-Technology

  • Web Services and Application
  • Grid Services and Service-Oriented Computing
  • Web Intelligence, Agents and Personalization
  • Pervasive, Mobile and Peer-to-Peer Computing Technologies
  • Context-Aware, Location-based and Autonomous Computing
  • Security, Privacy, Trust and Reputation for e/m-Services
  • Payment Technologies for e/m-Services
  • Middleware for e/m-Services
  • Payment Protocols
  • Identity Management
  • Privacy Protection
  • Mobile devices
  • Data Mining
  • Data Warehousing
  • Real-time Data analysis (RFID / sensor data, etc.)
  • Risk and Revenue Management
  • Web 2.0
  • Web Design Experience
  • SOA and Web Services
  • Social Web
  • e-Learning
  • e-Government
  • Mobile Web
  • Enterprise Web
  • e-Authoring Tools
  • e-Banking
  • e-Business
  • e-Management
  • e-Health
  • e-Knowledge Management
  • e-Payment
  • e-Publishing
  • e-Services
  • Internet and the Web
  • Network Management for e-Environment
  • Quality Assurance of e-Technology
  • Web-Based Systems
  • CSCW
  • Workflow
  • Information Retrieval
  • Product Data Management
  • Project Management
  • Semantic Web
  • Ontology